1) Size Difference
The trees on the top cliff are an example of a size difference monocular depth clue. Even though the trees on the top cliff appear to be smaller, they are the same size trees, it is just my character is farther away from the trees on the cliff as opposed to the trees at the bottom of the cliff.
2) Occulsion
Occulsion is when there is an object in front of your view that is blocking your way so you can not see the other object behind it. The example of occulsion in this screen shot is the sign blocking the bottom part of the waterfall.
3) Lighting and Shading
This screenshot is an example of lighting and shading. The way the light hits the stairs is a perfect example of lighting and shading because the top of the stairs are being more immersed with sunlight as opposed to the bottom of the stairs.
4) Texture Density
When you see a pattern further away it seems to become more dense in the Texture Density Monocular Depth Clue.
5) Linear Perspective
This screenshot is an example of Linear Perspective. Linear perspective is when straight lines seem to revene together when heading off into the distance.
6) Atmospheric Perpective
The first screen shot is an example of atmospheric perspective. Atmospheric perspective states that colors, shapes and objects will be more clear when close up.
The second Screen shot is of Atmospheric Perspective at a far away angle. The colors, and designs of the tent see to all blur together due to the Atmospheric Perspective Monocular Depth Cue.
the skin shader is nicely tweaked, must have picked up a good method for that one. And love the girl looking into the desert, shes a cute touch to the frame. :) love publishing art!!!
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